Learning Online With Games, Simulations, And Virtual Worlds - cover

Learning Online With Games, Simulations, And Virtual Worlds

Clark Aldrich

  • 23 oktober 2009
  • 9780470438343
Wil ik lezen
  • Wil ik lezen
  • Aan het lezen
  • Gelezen
  • Verwijderen

Samenvatting:

Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging.

Jossey-Bass Guides to Online Teaching and Learning

Learning Online with Games, Simulations, and Virtual Worlds

Strategies for Online Instruction

Clark Aldrich

Learning Online with Games, Simulations, and Virtual Worlds

The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Praise for Learning Online with Games, Simulations, and Virtual Worlds

"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."
— Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University

"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."
— Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary

"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."
— Rick Van Sant, professor of learning and technology, Ferris State University



Jossey-Bass Guides to Online Teaching and Learning

Learning Online with Games, Simulations, and Virtual Worlds

Strategies for Online Instruction

Clark Aldrich

Learning Online with Games, Simulations, and Virtual Worlds

The infusion of games, simulations, and virtual worlds into online learning can be a transforming experience for both the instructor and the student. This practical guide, written by education game expert Clark Aldrich, shows faculty members and instructional designers how to identify opportunities for building games, simulations, and virtual environments into the curriculum; how to successfully incorporate these interactive environments to enhance student learning; and how to measure the learning outcomes. It also discusses how to build institutional support for using and financing more complex simulations. The book includes frameworks, tips, case studies and other real examples, and resources.

Praise for Learning Online with Games, Simulations, and Virtual Worlds

"Clark Aldrich provides powerful insights into the dynamic arena of games, simulations, and virtual worlds in a simultaneously entertaining and serious manner as only he can. If you are involved with educating anyone, from your own children to classrooms full of students, you need to devour this book."
— Karl Kapp, assistant director, Institute for Interactive Technologies, Bloomsburg University

"At a time when the technologies for e-learning are evolving faster than most people can follow, Aldrich successfully bridges the perceptual gap between virtual worlds, digital games, and educational simulations, and provides educators with all they really need to use this technology to enhance and enrich their e-learning experiences."
— Katrin Becker, instructor, Department of Computer Science and Information Systems, Mount Royal College, and adjunct professor of education, University of Calgary

"I consider this a must-read for anyone engaged in or contemplating using these tools in their classrooms or designing their own tools."
— Rick Van Sant, professor of learning and technology, Ferris State University

We gebruiken cookies om er zeker van te zijn dat je onze website zo goed mogelijk beleeft. Als je deze website blijft gebruiken gaan we ervan uit dat je dat goed vindt. Ok