Getting Started with Unity 5 - cover

Getting Started with Unity 5

Dr. Edward Lavieri

  • 29 mei 2015
  • 9781784395636
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Samenvatting:

Key Features
    Book DescriptionIf you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required. What you will learn
    • Create, organize, and manage your game project with the Unity interface
    • Develop a 3D game environment with a custom terrain, water, sky, mountains, and trees
    • Import and use custom assets and asset packages to add characters to your game
    • Review existing animations and create custom animation clips to bring your game characters to life
    • Build custom scripts to make your game characters interactive
    • Add a graphical user interface to your game to enable easy user interaction
    • Explore advanced Unity concepts including workflow, scaling, physics, and crossplatform considerations
    • Customize your game with sound effects, shadows, lighting effects, and rendering options
    Who this book is for

    If you are a game developer interested in learning Unity 3D from scratch and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity 3D is required.

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