Professional and Applied Computing (R0) - Developing Turn-Ba ... - cover

Professional and Applied Computing (R0) - Developing Turn-Ba ...

Yadu Rajiv

  • 28 november 2018
  • 9781484238615
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Samenvatting:

Create your first turn-based multiplayer game using GameMaker Studio 2’s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up.

You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design.

Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session.

What You Will Learn

  • Discover the architecture of GameMaker Studio 2
  • Add new features to your game with NodeJS modules
  • Integrate GameMaker Studio 2 with NodeJS

Master GameMaker Studio 2's built-in networking functions

Who This Book Is For

GameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required.

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